Art & Design
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Conclave Obscurum
Eye Magazine's 2007 feature on Oleg Paschenko's strange and unsettling interactive art project, a look at a cult piece o…
Conrad Heyer, Earliest-Born Person Ever Photographed
Meet Conrad Heyer, born in 1749 and a veteran who crossed the Delaware with Washington, whose daguerreotype portrait may…
Conway's Gradient of Life
A short, playful explainer showing how to run Conway's Game of Life backwards with differentiable automata, so that a ch…
Copper Sushi
A pretty map of the European electrical transmission network, drawn as glowing dots and lines, with an explanation of wh…
Copying Is the Way Design Works
An essay on the space between riffing and ripping: how designers learn by copying, where inspiration ends and theft begi…
Crafting Plausible Maps
A worldbuilding guide to drawing believable fantasy maps, explaining how mountains, rivers, coastlines, climate and sett…
Creating Land-Use Maps with an HP 7475A Plotter
A hands-on story of reviving a vintage HP 7475A pen plotter to draw colorful land-use maps of cities, with photos of the…
Creating Stylized Textures the Procedural Way
A layperson-friendly walkthrough of a procedural workflow for creating stylized textures and game assets, explaining eac…
Crow - The Ted Hughes Society
Neil Roberts introduces Ted Hughes's Crow, the controversial 1970 poem sequence that turned mythic, explaining its place…
CSS Transitions and Transforms for Beginners
A beginner-friendly tutorial on adding simple animation and movement to a design with CSS transitions and transforms, bu…
CSS Width: Stretch
A short lab note explaining what the CSS width: stretch value does, how it differs from width: 100%, and which fallbacks…
Curbed
A magazine covering real estate, architecture, and urban life in major cities, with features on neighborhoods, housing t…
Custom USB Trackball
A build log for a 3D-printed trackball mouse replacement powered by a Raspberry Pi Pico and a PMW3360 sensor, with desig…
Darryl Cunningham Investigates: Evolution
A full comic strip by cartoonist Darryl Cunningham that explains how evolution works, the evidence behind it and why cre…
Data Visualization Society
A nonprofit community publishing articles, tutorials, and showcased projects from data visualization practitioners worki…
Databending using Audacity Effects
A visual catalogue of what happens when you open an image as raw audio in Audacity and run echo, reverb, phaser and othe…
Depixelizing Pixel Art
A SIGGRAPH research page showing an algorithm that turns tiny pixel-art sprites like Yoshi into smooth, crisp vector sha…
Der Mensch als Industriepalast
A look at Fritz Kahn's 1926 poster that pictures the human body as a busy factory full of tiny workers and machines, par…
Design Curial
An architecture and design news site covering building projects, interiors, and city-shaping developments from firms wor…
Design for 3D-Printing
A long, richly illustrated deep dive into designing parts for 3D printers, covering how layers, overhangs, tolerances an…
Design Tip: Never Use Black
A short, visual design essay arguing that pure black almost never appears in nature or good design, with side-by-side ex…
Designing for the Eye
An illustrated essay on optical corrections in architecture and typography, from Greek columns to letterforms, and why g…
Designing Michelangelus
A Microsoft Design article on the making of Michelangelus, a contemporary serif typeface shaped by Michelangelo's handwr…
Designing Windows 95's User Interface
A retro-computing look at the usability studies Microsoft ran while designing Windows 95, showing early prototypes and h…
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