Tagged “computer-graphics”
26 pages · most loved first · page 1 of 2
3D Game Shaders For Beginners
A step-by-step online guide to real-time shading techniques such as lighting, shadows, normal maps, ambient occlusion, r…
A Physically-Based GPU Ray Tracer in Julia
A blog post from the Makie team showing how a physically-based ray tracer was written in Julia and run on the GPU, with…
Adrian Courrèges
A graphics programming blog whose deep dives dissect how games render a frame, with frame breakdowns and studies of rend…
Computer Graphics (CMU 15-462)
Course site for Carnegie Mellon's computer graphics class, with lecture material and assignments on rendering, geometry,…
Depixelizing Pixel Art
A SIGGRAPH research page showing an algorithm that turns tiny pixel-art sprites like Yoshi into smooth, crisp vector sha…
Explanations
A series of interactive articles about computing topics such as graphics, compression, and audio, with hands-on demos fo…
Exponentially Better Rotations
An illustrated explainer of 3D rotation representations - Euler angles, quaternions, axis-angle and the exponential map…
GPU Fluid Simulation
A GPU-accelerated fluid simulation demo by graphics researcher Benedikt Bitterli, with a write-up of the technique behin…
Graphics for Games
Course materials from Newcastle University's masters program on 3D graphics programming, covering shaders, math and post…
Inigo Quilez
Articles and tutorials on computer graphics, raymarching, and the mathematics of making images, written by the co-creato…
Max Slater
A blog on computer graphics, programming, and math by Max Slater, with long-form posts that explain technical ideas thro…
Moments in Graphics
A blog making computer graphics research more accessible, with explanations of interesting papers, techniques, and the a…
MountVitruvius
Portfolio of London generative artist Anthony Hiley-Mann, creator of Trichro-matic and Z-huge, with recent collections d…
My Text in Your Handwriting
A researcher explains, with examples, how his system learns a person's handwriting from samples and then writes any new…
On Ray Casting, Ray Tracing, Ray Marching and the Like
An introduction by Adok in the Hugi diskmag that explains ray casting, ray tracing, and ray marching, the techniques beh…
OpenGLBook
A free OpenGL programming tutorial in online book format, walking through the fundamentals of graphics programming one c…
Physically Based Rendering
The free online edition of the graphics textbook on physically based rendering, explaining how photorealistic images are…
POV-Ray
The home of the Persistence of Vision Raytracer, a free 3D ray tracer, with a Hall of Fame gallery of striking rendered…
Ray Marching: Menger Sponge Breakdown
A step-by-step explainer on ray marching, showing how an iterated Menger sponge fractal gets rendered by marching rays t…
Ray Tracing in One Weekend
A free, public-domain book series that walks you step by step through writing your own ray tracer, from first gradient i…
Raymarching Distance Fields
An illustrated walkthrough of raymarching with signed distance fields, explaining how those smooth glowing 3D shader sce…
songho.ca
A long-standing collection of tutorials on OpenGL, graphics math and C++ programming, with diagrams that explain matrice…
Tinyrenderer
A hands-on tutorial that builds a software 3D renderer from scratch in about 500 lines of C++, showing how lines, triang…
Vector Math for 3D Computer Graphics
A free, highly interactive tutorial that teaches vector and matrix algebra from the viewpoint of 3D computer graphics, b…
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