Tagged “procedural-generation”
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Across The Multiverse
A free in-browser 3D game where you fly between procedurally generated universes, landing on alien planets and exploring…
Around the World, Part 30: Making Better Waves
A deep dive into rendering pixelated water waves, covering how the author models and draws ocean waves in a procedural w…
Azgaar's Fantasy Map Generator
Generates whole fantasy worlds in the browser, with continents, rivers, states, cultures and religions you can restyle a…
Biomes
A procedurally generated WebGL landscape of shifting biomes that you can orbit and explore, a showcase of real-time gene…
Blocky Planet
A detailed, illustrated dive into the design problems of building a spherical planet out of Minecraft-like cubes, with i…
City Map Generator
Grows a procedurally generated city map before your eyes, with main roads, side streets, parks and buildings, which you…
Creating Stylized Textures the Procedural Way
A layperson-friendly walkthrough of a procedural workflow for creating stylized textures and game assets, explaining eac…
Domain Warping
An interactive explainer on domain warping, one chapter of a visual blog that teaches noise functions and procedural gen…
Exploring Rectangle Subdivisions
An exploration of irreducible rectangle subdivisions, sparked by a talk on a procedurally generated city, with diagrams…
EZ-Tree
A procedural 3D tree generator in the browser: tweak branches, bark, leaves and growth settings with sliders and watch a…
Generative Planets
A browser-based planet generator where you shape and recolor a procedurally generated 3D world, tweaking its look and at…
Generative-Space Word Clouds
Mark J. Nelson's notes characterizing a generative music system, using word clouds to map the space of possible outputs…
Here Dragons Abound
A blog exploring the procedural generation and rendering of fantasy maps, with detailed posts on drawing coastlines, mou…
Hollowlands
A multiplayer survival action game in the browser where you explore a procedurally generated world, gather, craft, build…
How Pitfall Builds its World
An approachable deep-dive into how the Atari 2600 game Pitfall squeezed 255 jungle screens into a few kilobytes using a…
How to Generate Procedural Racetracks
A devlog article explaining how to generate procedural racetracks without noise functions, with diagrams of the algorith…
Infinite Cities with Wave Function Collapse
A blog article explaining how the Wave Function Collapse algorithm generates an infinite procedural city, with the autho…
Layoutit Terra
An interactive terrain generator built entirely with CSS: pick world size, biome and terrain type, then rotate, tilt and…
Little Worlds
Procedurally generated pixel-art worlds drawn tile by tile in the browser, a new tiny landscape every time you reload th…
Liza Daly
The home of procedural artist Liza Daly, collecting generative books and art, browser interactive fiction, utopian novel…
Making Perlin Noise 30% Faster
A write-up on optimizing Perlin noise generation to run 30 percent faster, walking through the changes made to squeeze o…
Map Generator
A tool for generating cave-like maps with a click, useful for tabletop role-playing sessions, level sketches, and other…
Medieval Fantasy City Generator
A generator that draws a random medieval fantasy city map, with walls, districts, rivers, and streets, ready to use for…
Medieval Fantasy City Generator
Click to generate a new hand-drawn-style map of a medieval fantasy city, complete with walls, castle, wards, plazas and…
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