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Poly Play
A collector's page all about Poly Play, the only arcade machine ever made in communist East Germany, with photos, histor…
Poor Man's Polaroid
A DIY instant camera build that uses a thermal receipt printer to print photos on the spot, with photos, parts and the q…
Porting Mac OS X to the Nintendo Wii
The detailed story of getting Mac OS X 10.0 Cheetah to boot natively on a Nintendo Wii, with all the bootloader, kernel…
Porting My 1993 Amiga Game to Godot
A developer revisits Babylonian Twins, an Amiga platformer he wrote in 68000 assembly in Baghdad in 1993, and ports it t…
Porting Terraria and Celeste to WebAssembly
A technical write-up of the absurdly cursed Mono WebAssembly hacks used to run Terraria and Celeste in a browser, and th…
Post-Futurism: The Age of the Hinge
An essay arguing that after a century of racing toward the future, the people who built it are walking away, leaving the…
POV Candle
A tiny volumetric display built to mimic a flickering candle with spinning LEDs, with full build details, video demo and…
Practical Use of Vector Math in Games
An in-depth article on the vector math game programmers rely on, explaining practical uses in games with clear examples…
Precise Geolocation via Wi-Fi Positioning
An approachable investigation into how a laptop can pinpoint your location from nearby Wi-Fi networks, and how the datab…
Procedural Content Generation: L-Systems
A clear walkthrough of L-systems, the rule-rewriting grammars behind procedurally generated plants and fractals, with ex…
Procedural Dungeon Generation: Cellular Automata
A walkthrough of generating cave-like dungeon maps in games using cellular automata, with step-by-step examples of the s…
Procedural Generation For Dummies: Galaxy Generation
A game-development tutorial on procedurally generating a galaxy, explaining how to place stars and systems so that a who…
Programming Is Mostly Thinking
A short, widely loved essay arguing that the best programming days involve almost no typing, only careful thinking, and…
Programming Quotes
A long, old-school collection of quotes about programming, software design and computing from Dijkstra, Pike, Thompson a…
Programming Sucks
A cult-classic comic essay on why programming is a miserable and miraculous craft, with vivid analogies that non-program…
Pure Silicon Demo Coding
A deep dive into making a demoscene-style graphics demo on a Tiny Tapeout chip with no CPU and no memory, using just 4k…
PySkyWiFi
A gleeful write-up of how to get free in-flight wi-fi by tunnelling data through the airline's free messaging allowance,…
Quantization From the Ground Up
A visual, interactive guide to how language models store numbers as floats and why squeezing them to 4 or 8 bits barely…
Queueing: An Interactive Study of Queueing Strategies
A visual, interactive essay on how FIFO, LIFO, priority queues and other strategies behave when a server is flooded with…
Rack-Mount Hydroponics
A hobbyist explains how he turned a spare server cabinet into a hydroponic lettuce farm, covering lights, pumps, nutrien…
Rainbow
A hardware hacking write-up on displaying colour on a black-and-white monitor, with the experiments and electronics behi…
Raspberry Pi Microwave
A maker's write-up of hacking a microwave with a Raspberry Pi so it can scan QR codes on food packaging and set the righ…
Raspberry Pi Zero W Simultaneous AP and Managed Mode WiFi
A step-by-step tutorial for running a Raspberry Pi Zero W as a Wi-Fi access point while staying connected as a client to…
Ray Marching and Signed Distance Functions
An introduction to ray marching and signed distance functions, the technique behind many demoscene effects, explained st…
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