Tech

722 articles · most loved first · page 20 of 31· Tonble one of these

andys-arcade.net Article

Poly Play

A collector's page all about Poly Play, the only arcade machine ever made in communist East Germany, with photos, histor…

boxart.lt Article

Poor Man's Polaroid

A DIY instant camera build that uses a thermal receipt printer to print photos on the spot, with photos, parts and the q…

bryankeller.github.io Article

Porting Mac OS X to the Nintendo Wii

The detailed story of getting Mac OS X 10.0 Cheetah to boot natively on a Nintendo Wii, with all the bootloader, kernel…

babyloniantwins.com Article

Porting My 1993 Amiga Game to Godot

A developer revisits Babylonian Twins, an Amiga platformer he wrote in 68000 assembly in Baghdad in 1993, and ports it t…

velzie.rip Article

Porting Terraria and Celeste to WebAssembly

A technical write-up of the absurdly cursed Mono WebAssembly hacks used to run Terraria and Celeste in a browser, and th…

msthgn.com Article

Post-Futurism: The Age of the Hinge

An essay arguing that after a century of racing toward the future, the people who built it are walking away, leaving the…

mitxela.com Article

POV Candle

A tiny volumetric display built to mimic a flickering candle with spinning LEDs, with full build details, video demo and…

gamedev.net Article

Practical Use of Vector Math in Games

An in-depth article on the vector math game programmers rely on, explaining practical uses in games with clear examples…

amoses.dev Article

Precise Geolocation via Wi-Fi Positioning

An approachable investigation into how a laptop can pinpoint your location from nearby Wi-Fi networks, and how the datab…

blog.rabidgremlin.com Article

Procedural Content Generation: L-Systems

A clear walkthrough of L-systems, the rule-rewriting grammars behind procedurally generated plants and fractals, with ex…

blog.jrheard.com Article

Procedural Dungeon Generation: Cellular Automata

A walkthrough of generating cave-like dungeon maps in games using cellular automata, with step-by-step examples of the s…

martindevans.me Article

Procedural Generation For Dummies: Galaxy Generation

A game-development tutorial on procedurally generating a galaxy, explaining how to place stars and systems so that a who…

agileotter.blogspot.com Article

Programming Is Mostly Thinking

A short, widely loved essay arguing that the best programming days involve almost no typing, only careful thinking, and…

quotes.cat-v.org Article

Programming Quotes

A long, old-school collection of quotes about programming, software design and computing from Dijkstra, Pike, Thompson a…

stilldrinking.org Article

Programming Sucks

A cult-classic comic essay on why programming is a miserable and miraculous craft, with vivid analogies that non-program…

a1k0n.net Article

Pure Silicon Demo Coding

A deep dive into making a demoscene-style graphics demo on a Tiny Tapeout chip with no CPU and no memory, using just 4k…

robertheaton.com Article

PySkyWiFi

A gleeful write-up of how to get free in-flight wi-fi by tunnelling data through the airline's free messaging allowance,…

ngrok.com Article

Quantization From the Ground Up

A visual, interactive guide to how language models store numbers as floats and why squeezing them to 4 or 8 bits barely…

encore.dev Article

Queueing: An Interactive Study of Queueing Strategies

A visual, interactive essay on how FIFO, LIFO, priority queues and other strategies behave when a server is flooded with…

sa.lj.am Article

Rack-Mount Hydroponics

A hobbyist explains how he turned a spare server cabinet into a hydroponic lettuce farm, covering lights, pumps, nutrien…

anfractuosity.com Article

Rainbow

A hardware hacking write-up on displaying colour on a black-and-white monitor, with the experiments and electronics behi…

madebynathan.com Article

Raspberry Pi Microwave

A maker's write-up of hacking a microwave with a Raspberry Pi so it can scan QR codes on food packaging and set the righ…

blog.thewalr.us Article

Raspberry Pi Zero W Simultaneous AP and Managed Mode WiFi

A step-by-step tutorial for running a Raspberry Pi Zero W as a Wi-Fi access point while staying connected as a client to…

jamie-wong.com Article

Ray Marching and Signed Distance Functions

An introduction to ray marching and signed distance functions, the technique behind many demoscene effects, explained st…

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