Gaming
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The Lost Treasure of Sid Meier's Pirates!
A retrospective on the making and enduring legacy of Sid Meier's Pirates!, the 1987 swashbuckling classic, and the desig…
The Most Incredible Video Game No One Has Played
A feature on Sandcastle Builder, an absurdly deep browser game that takes months to finish and grew out of a forum threa…
The Most Mario Colors
A designer digs into the colors that define Mario across decades of games, showing the palette swatches and explaining w…
The NES Composite Palette Project
An obsessive project to recreate authentic NES colors from real hardware captures, with downloadable palettes and notes…
The Nintendo Switch Switch
A playful hack that turns a Nintendo Switch console into a real Ethernet network switch, explaining the pun-driven idea…
The No Twinkie Database
Game designer Ernest Adams's long catalogue of classic video game design blunders, from unskippable cutscenes to stupid…
The Plot of the Phantom
Scott Andrew announces that his text adventure The Plot of the Phantom is finally playable, a project he started as a ki…
The Rise and Fall of Full Throttle
An interview with LucasArts artist Bill Tiller about the two Full Throttle sequels that were started and cancelled, with…
The RollerCoaster Tycoon Ride That Takes 3,000 Years
The story of a RollerCoaster Tycoon fan who built a ride so long and slow it would take thousands of in-game years for g…
The Soloist
A newsletter offering practical tips, game recommendations, and reflections for players of solo and journaling tabletop…
The Space Quest II Master Disk Blunder
A retro gaming detective story about a slip on Space Quest II master disks, revealing hidden data on the floppies and ho…
The Story of Wall Street Raider
The story of Wall Street Raider, a financial simulator from 1986 that nearly died and was later revived, told as a 40-ye…
The Zilog Z80 has turned 50
A loving history of the Zilog Z80 microprocessor on its 50th anniversary, covering its design, the home computers and co…
Top Gun's Carrier Landing: Exposed
A reverse-engineering deep dive into how to actually land on the aircraft carrier in the NES version of Top Gun, a game…
Tweaking Stunt Island's 30-Year-Old 3D Engine
A fun reverse-engineering tale about patching the 1992 flight game Stunt Island to render far more detail, with a downlo…
Uncovering the mechanics of The Games: Winter Challenge
A detective story about a 1991 Winter Olympics DOS game, digging into its hidden rules and tricks to find out how its ev…
Waiting at the Oregon Trail River for 14272 Years
A playful retro-computing experiment asking whether the Oregon Trail can be won by waiting at a river crossing for mille…
Wander (1974) - a lost mainframe game is found!
The story of Wander, a 1974 mainframe program for building text adventures that was thought lost, and how its source cod…
What happened to the Japanese PC platforms?
A deep dive into why Japan's own computers, such as the PC-98, X68000 and FM Towns, thrived in the 1980s and 90s and the…
Why All Of Our Games Look Like Crap
A veteran indie game developer explains with humor and hard numbers why his studio's games look dated, and why that is a…
Why Medieval City-Builder Games Are Historically Inaccurate
A medievalist's look at what city-building video games get wrong about medieval towns, from tidy street grids to the way…
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