Gaming

165 articles · most loved first · page 1 of 7· Tonble one of these

patkerr.co.uk Article

2D Vehicles

Pat Kerr tells how a weekend 1996 physics prototype in GFA BASIC became the vehicle system of Grand Theft Auto, with the…

wichman.org Article

A Brief History of Rogue

Glenn Wichman, co-creator of Rogue, recounts how the 1980 dungeon crawler was built on Unix machines at UC Santa Cruz an…

levitylab.com Article

A Brief History of Spore

An essay on the long, winding design history of Will Wright's game Spore and the ideas that shaped it from early prototy…

cheesetalks.net Article

A Chronology of Star Wars Games

A long, lovingly researched chronology of every Star Wars videogame ever released, from arcade cabinets to tie-in odditi…

thrillingtalesofoldvideogames.com Article

A Complete History of Birdo's Gender

A thorough history of how Nintendo has described Birdo since Doki Doki Panic, comparing English and Japanese manuals, ga…

landaire.net Article

A File Format Uncracked for 20 Years

A reverse-engineering detective story about decoding a mysterious game asset format from a classic Splinter Cell title t…

thoughtforms.life Article

A most profound video game

Biologist Michael Levin argues that the puzzle game Baba Is You trains the kind of flexible thinking needed to explore l…

blog.otterstack.com Article

A Real-Time 3D Shader on the Game Boy Color

A tinkerer pushes a Game Boy Color to render a real-time 3D shaded scene, explaining the math, the workflow and the tric…

passivelymultiplayer.com Article

A Story of GameLayers, Inc.

Justin Hall's candid, richly illustrated memoir of GameLayers, the startup that turned the whole web into a multiplayer…

prettygoodblog.com Article

A Toy RTOS Inside Super Mario Bros.

A mind-bending experiment that implements threads and a tiny operating system inside Super Mario Bros. on the NES using…

arcadia.net Article

A World Building Checklist

A checklist of topics to cover when building a fantasy world for tabletop games, from geography and cultures to religion…

timmastny.com Article

A* Tricks for Videogame Path Finding

A visual walkthrough of how game characters find their way, from straight lines and Dijkstra to A-star, with diagrams an…

paxsims.wordpress.com Article

Ace of Aces: Why You Should Do Maths as a Game Designer

A game designer digs into the math behind Ace of Aces, the clever two-book dogfight game, and shows how counting probabi…

nodontdie.com Article

Al Lowe - Don't Die

A long candid interview with Al Lowe, creator of Leisure Suit Larry, recalling his years at Sierra On-Line in the 80s an…

deepmind.google Article

AlphaZero: Shedding New Light on Chess, Shogi, and Go

Google DeepMind's account of how AlphaZero taught itself chess, shogi, and Go from scratch and then beat the strongest p…

thehistoryofhowweplay.wordpress.com Article

Arcade Authorship - High Score Table Credits

How 1980s arcade designers, denied on-screen credit, smuggled their initials and names into default high score tables -…

frozenfractal.com Article

Around the World, Part 30: Making Better Waves

A deep dive into rendering pixelated water waves, covering how the author models and draws ocean waves in a procedural w…

atarihq.com Article

Atari CX-2000

A museum page on the Atari CX-2000, a strange 1982 prototype 2600 redesign with built-in joysticks, explaining why Atari…

pixelpoppers.com Article

Awesome By Proxy: Addicted to Fake Achievement

An essay on why grinding levels in RPGs and chasing achievements feels so satisfying, and how games hand out a sense of…

nulliq.dev Article

Battleship

A playful deep dive into overengineering the game of Battleship, using probability heatmaps and information gain to work…

rampantgames.com Article

Black Triangles

Rampant Coyote explains the game developer idea of the black triangle, the unglamorous technical milestone that looks li…

bowerbyte.com Article

Blocky Planet

A detailed, illustrated dive into the design problems of building a spherical planet out of Minecraft-like cubes, with i…

bontegames.com Article

bontegames: 2024 Top 10 Web Games

Belgian puzzle designer Bart Bonte picks his ten favourite browser games of 2024, each with a short write-up and a link…

razberry.substack.com Article

B-trees in Factorio

A playful attempt to learn how database B-trees work by building them out of belts and logic in the factory-building gam…

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