Gaming
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Housle
A home price guessing game where you decide whether houses sold for higher or lower than a shown figure, building streak…
How Do I Get into the Game Industry
Garry Newman, creator of Garry's Mod and Rust, answers a parent's question about breaking into game development with fra…
How Duke Nukem II's Parallax Scrolling Worked
An illustrated deep dive into how the 1993 DOS game Duke Nukem II faked smooth parallax backgrounds on slow PCs, with an…
How Flash Games Shaped the Video Game Industry
A visual history of Flash games and how their ideas, studios and designers fed into modern mobile, indie and browser gam…
How Game Boy Cartridges Work: More Than You Wanted to Know
A friendly, illustrated deep dive into how Game Boy cartridges talk to the console, covering buses, memory maps, bank co…
How I cut GTA Online loading times by 70%
A famous reverse-engineering write-up that found and fixed a years-old GTA Online load-time bug.
How My Online Gaming Addiction Saved My Ph.D.
A researcher recounts how obsessing over Cookie Clicker taught him lessons about interaction design and led to a doctora…
How Pitfall Builds its World
An approachable deep-dive into how the Atari 2600 game Pitfall squeezed 255 jungle screens into a few kilobytes using a…
How Pizza Tycoon simulated traffic on a 25 MHz CPU
A reverse-engineering deep dive into how the 1994 game Pizza Tycoon moved dozens of cars around its city on tiny hardwar…
How Serious Sam Handled Masses of Enemies on 56k Modems
An analysis of the Serious Engine 1 source code explaining how Croteam synchronized hundreds of enemies over slow dial-u…
How to Cheat at Settlers by Loading the Dice
A researcher bakes dice to load them, rolls them thousands of times and uses p-values to show how much of a Settlers of…
How to Generate Procedural Racetracks
A devlog article explaining how to generate procedural racetracks without noise functions, with diagrams of the algorith…
How to Learn Chess as an Adult
A personal and practical guide to going from a 300 to a 1500 rating in nine months as an adult beginner, covering study…
How to Make a Good Puzzle
An explorable essay by a game designer on what makes a puzzle satisfying, with playable examples that show the principle…
How to Put More Character Into Your NPCs
A Pause Button essay in which Geoffrey Golden explores narrative design and how to give non-player characters life and p…
How To Rob A Gas Station
A tongue-in-cheek step-by-step game tutorial on robbing a gas station that you can finish in minutes, with 22 different…
how to use the subway
A small, dreamy browser game where you ride a hand-drawn subway, deliver packages to odd passengers, collect trinkets an…
HowLongToBeat
A crowdsourced database showing how many hours it takes to finish any video game, from rushed main story to full complet…
Hued
A daily color puzzle where you try to match a target color by mixing hues, with feedback on how close you are and a new…
Huemongus
A tiny, quick game that tests your color perception and flash memory by challenging you to match colors fast. Plays inst…
Huewords
A daily puzzle that mixes words, colors, and logic, giving you a fresh challenge each day in the spirit of Wordle, with…
Human Response Time Test
A quick reaction-time test that measures how fast you respond to a visual cue in milliseconds, then shows your result in…
HUMMIN' OUT
A casual 2D pixel platformer with puzzle elements, made for Mini Jam 99 on the theme of birds. Described by one player a…
Hunger Games Simulator
A simulator that lets you run your own Hunger Games, entering tributes and watching events, alliances, and eliminations…
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