Tagged “game-design”
96 pages · most loved first · page 1 of 4
200 Word RPG Challenge
A tiny game design contest where every entry is a complete tabletop role-playing game written in 200 words or less, with…
A Brief History of Spore
An essay on the long, winding design history of Will Wright's game Spore and the ideas that shaped it from early prototy…
A Story of GameLayers, Inc.
Justin Hall's candid, richly illustrated memoir of GameLayers, the startup that turned the whole web into a multiplayer…
A* Tricks for Videogame Path Finding
A visual walkthrough of how game characters find their way, from straight lines and Dijkstra to A-star, with diagrams an…
AbleGamers Accessible Games
A companion resource from AbleGamers offering the Includification guide and practical accessibility standards for game d…
Ace of Aces: Why You Should Do Maths as a Game Designer
A game designer digs into the math behind Ace of Aces, the clever two-book dogfight game, and shows how counting probabi…
Adventuron Classroom
A browser-based text adventure creation tool aimed at teaching coding through game-making, with a community sharing orig…
Auntie Pixelante
Anna Anthropy's long-running blog and zine on indie and outsider game design, championing personal, low-tech, and Twine-…
Awesome By Proxy: Addicted to Fake Achievement
An essay on why grinding levels in RPGs and chasing achievements feels so satisfying, and how games hand out a sense of…
Bay 12 Games: Dwarf Fortress
Tarn Adams's official site for Dwarf Fortress, with development logs stretching back over a decade documenting one of ga…
being brin
A Slovenian game designer and net artist's site with a museum, workshops and a VJ section, plus weird little browser pie…
Blocky Planet
A detailed, illustrated dive into the design problems of building a spherical planet out of Minecraft-like cubes, with i…
Board Game Remix Kit
A collection of 26 new games and rule tweaks you can play with pieces from Monopoly, Scrabble, Cluedo and Trivial Pursui…
Building a game with the Real Engine
A playful blog post about making a game with the Real Engine, meaning real-world physical materials instead of Unreal, w…
Can I make games alone if I don't like players?
A short essay game in which you read and click through a personal reflection on making games alone and what the people p…
Caves of Qud
The official site for a critically acclaimed science-fantasy roguelike, with extensive developer writing on its procedur…
Center for Ludic Synergy
A long-running site dedicated to ludism, the philosophy of games and gaming, asking why we play, what makes a game good…
Chesses
A set of chess variants by Pippin Barr, in the spirit of PONGS and SNAKISMS. Play many odd versions of chess, each bendi…
Chesses
A set of strange chess variants by game designer Pippin Barr, each one bending the rules of the board or pieces in a new…
Chris Hecker's Website
The site of veteran designer Chris Hecker, creator of Spy Party, archiving technical talks and essays on physics, animat…
Chris Klimas
The home of the creator of Twine, the tool for telling interactive stories, with his games, interactive fiction and writ…
Davide Aversa
A personal site of articles on programming, AI, game design, and math, with monthly updates on the books read and movies…
DBohdan.com
A personal wiki packed with idiosyncratic pages, from online community dynamics and games built from standard GUI widget…
Designer Notes
Soren Johnson's long-running podcast and blog featuring in-depth interviews with prominent game designers about their cr…
Stumble onto more like this
One click takes you to a page you didn't know you were looking for. Rate it and the next one lands closer to your taste.
Add to Browser — it's freeWorks in Chrome, Edge and Brave. No account needed.