Tagged “game-design”
96 pages · most loved first · page 2 of 4
DiGRA: Digital Games Research Association
The site of an international academic association dedicated to game studies research, hosting conference proceedings and…
Doomscrolling: The Game
An essay exploring whether a game could work where all you do is scroll, walking through design ideas and playable exper…
Driftwood
Tom Armitage's Playark 2013 talk on six years of projects about cities and play, using the Situationist idea of the beac…
Emily Short's Interactive Storytelling
A long-running blog by narrative designer Emily Short covering interactive fiction craft, procedural narrative, and revi…
Fight in the Shade
A blog about traditional and old-school-renaissance tabletop roleplaying games, with reviews, rules thoughts, and ideas…
Game Accessibility Guidelines
A developer resource offering tiered, practical accessibility guidelines built collaboratively by studios, specialists,…
Game Developer
The industry publication formerly known as Gamasutra, featuring postmortems, design deep dives, and business analysis wr…
Game Studies
A peer-reviewed, open-access academic journal publishing scholarly research on the cultural, aesthetic, and communicativ…
Games by Alan Hazelden
The home of puzzle designer Alan Hazelden (Draknek), maker of A Monster's Expedition and Sokobond, listing his thinky pu…
Goblin's Henchman
Thoughts on tabletop RPGs with DIY and OSR roots: dice mechanics, character classes, depth crawls and free downloads to…
grapefrukt games
The portfolio of an indie game studio making quirky, polished experimental games and prototypes, with playable browser b…
Grid Sage Games Dev Blog
The development blog for Cogmind, a celebrated sci-fi roguelike, documenting over a decade of design decisions, UI exper…
Grumpy Gamer
Ron Gilbert's personal blog covering game development, industry history, and candid commentary from the creator of Monke…
Holy Suigintou
Diana's game design blog, opening with a manifesto that games are for fun, with essays on design and development timelin…
How to Make a Good Puzzle
An explorable essay by a game designer on what makes a puzzle satisfying, with playable examples that show the principle…
How to Put More Character Into Your NPCs
A Pause Button essay in which Geoffrey Golden explores narrative design and how to give non-player characters life and p…
I Organized a 20-Acre Game of Capture the Flag
A student's first-person account of planning and running a huge capture-the-flag game across twenty acres, with rules, l…
Inform 7
The official site for Inform, a natural-language programming system used by hundreds of interactive fiction authors to w…
inkle
The studio site for inkle, makers of 80 Days and Heaven's Vault, offering the free open-source ink narrative scripting l…
Jonathan Blow's Website
The personal site of Braid and The Witness creator Jonathan Blow, archiving essays and talks on programming philosophy a…
Keith Burgun Games
The site of designer and theorist Keith Burgun, featuring his strategy game portfolio, podcast, and writings on formal g…
Kevan.org
The personal site of London game designer Kevan Davis, home to a long-running collection of funny, strange and playful b…
ladybenko.net
Belen Albeza's digital garden of linked notes on game design, one-page tabletop RPGs she has made, science fiction, read…
Lost Garden
Danc's influential game design blog exploring player psychology, monetization ethics, and craft essays that have shaped…
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