Tagged “game-design”
96 pages · most loved first · page 4 of 4
Take on Rules
Jeremy Friesen's personal blog, focused on tabletop role-playing games, with notes on rules, play and game design alongs…
Taxonomy of Narrative Choices
A short choice-based game that illustrates the different ways designers build narrative choices, as you play through eac…
Temple of the Roguelike
The long-running community blog and forum hub for roguelike players and developers, tracking new releases, competitions,…
The 100:10:1 Method for Game Design
A board game designer explains his process of brainstorming 100 game ideas, prototyping 10 and polishing 1, with concret…
The Alexandrian
A tabletop roleplaying blog by Justin Alexander, with game design essays, reviews, GM advice and more, run as a reposito…
The Case Against Gameplay Loops
A game-design essay arguing that the industry's obsession with gameplay loops flattens what makes games memorable, drawi…
The Casino in Your Pocket
A rough statistical analysis of the mobile game Wordscapes, with the data behind the claim that it uses casino-style tri…
The Fun Factor of the Video Game Uplink
A game-design essay on why Uplink, the hacking simulation, is so compelling, looking at its interface, pacing and sense…
The GUTS+ System
A free tabletop RPG system built on easy rules, custom stats and a D6 conflict mechanic, with rulebooks to read online s…
The Interactive Fiction Community Forum
The main discussion forum for interactive fiction authors and players, covering writing tools, game reviews, competition…
The Lessons of Lucasfilm's Habitat
Chip Morningstar and Randall Farmer's classic 1990 paper on building Habitat, an early online virtual world, and what it…
The Level Design Book
A free online book on designing levels for 3D games, covering the process from blockout to lighting plus the history and…
The Library Level: Archives in Videogames
The National Library of Scotland looks at how libraries and archives appear in video games, from puzzle rooms and perilo…
The Lost Treasure of Sid Meier's Pirates!
A retrospective on the making and enduring legacy of Sid Meier's Pirates!, the 1987 swashbuckling classic, and the desig…
The No Twinkie Database
Game designer Ernest Adams's long catalogue of classic video game design blunders, from unskippable cutscenes to stupid…
The Sims Design Documents
Original 1997 design documents for The Sims, preserved by Don Hopkins, with early concept papers, specs and notes from t…
The Solivagants
A playful essay-game about how videogames fail at character context, where you walk through a Bitsy world that argues it…
Three Hundred Mechanics
Squidi's project of 300 game mechanics and prototypes, a huge browsable well of small design ideas and playable experime…
Tom Van Winkle's Return to Gaming
A tabletop role-playing blog by a gamer returning after a quarter century away, full of rules musings, old-school module…
Twenty Sided
Shamus Young's long-running blog of video game essays, design critiques and sprawling retrospective series, a huge archi…
Unruly Play
A curated archive of games and play in unlikely places - artworks, performances and odd encounters, from strangers braid…
Zarf Updates
Zarf's blog about interactive fiction, narrative in games and related topics, written by long-time interactive fiction a…
Zarf's Interactive Fiction Pages
Andrew Plotkin's personal archive of essays, reviews, and design notes on interactive fiction from one of the form's mos…
Zen of Design
A game designer's blog on the craft and business of making games, written from the perspective of an experienced develop…
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