Tagged “game-design”
96 pages · most loved first · page 3 of 4
Ludology
A podcast of analytical discussion about the hows and whys of board games, exploring design and culture rather than news…
Mikko's Gameblog
A board game blog by Mikko Saari with reviews, play reports, and thoughtful commentary on modern tabletop games and the…
Moirai: A Language for Procedural World Histories
A write-up of Moirai, a small language for generating timelines of facts, people, and events in the spirit of Dwarf Fort…
Nordic Larp
An online magazine about Nordic-style live action role-playing, with essays, interviews and documentation of the design…
Numbered Works
Notes, links, and sketches from a studio making adventures, games, art, toys, music, and objects, with a strong tabletop…
Pandaqi
An indie board game designer's site with print-and-play games you can download and make at home, alongside the thinking…
Platformer Movement Examples 2
A companion demo to a video on platformer movement design, letting you try characters whose controls are inspired by Cel…
Platformer Toolkit
An interactive video essay where you tweak jump height, gravity, coyote time and more with sliders, then test each setti…
Polylists
Game designers share personal lists of recommended games, from beloved point-and-click classics to innovative drawing ga…
Press Any Key
A tiny web experiment by indie game developer Adam Atomic that asks you to press any key, turning a simple keystroke int…
Project Work by Shane P.
A tabletop game blog by Shane Preece with thoughts on playing and running TTRPGs, covering board game and Dungeons and D…
Quantic Foundry
A player-motivation research blog analyzing survey data from millions of gamers to explain why different audiences enjoy…
Questing Beast
Ben Milton's tabletop RPG hub with the free Knave and Maze Rats rules, dungeon-crawling adventures, creator kits and a b…
Raph Koster's Website
The personal site of veteran designer Raph Koster, author of A Theory of Fun, featuring over two decades of essays on ga…
Ren'Py
The homepage of Ren'Py, a free open-source engine used by thousands of independent visual novel and interactive fiction…
Reverse Engineering SimTower
The story of recreating the 1994 skyscraper-management game SimTower in the browser by picking apart the original progra…
Richard A. Bartle: Entry Point
Personal site of Richard Bartle, co-creator of MUD1 and game design theorist, with his player-types essays, papers and a…
RogueBasin
A community wiki cataloguing roguelike games, development tutorials, and design articles, serving as the central knowled…
Simon Schreibt
A blog by Simon Schreibt breaking down game art and design tricks, with illustrated analyses of how games achieve their…
Solitaire
Balatro creator LocalThunk reflects on solitaire as a design inspiration, explaining what makes the humble card game so…
Spelunky Generator Lessons
A walkthrough of how Spelunky generates its levels, beginning with the algorithm that carves a guaranteed solution path…
Spore: An Oral History
A long oral history of Spore, the decade-long gamble to simulate life from cell to galaxy, told by eight team members in…
Standard Patterns in Choice-Based Games
A game designer's catalogue of the recurring structures in choose-your-own-adventure works, such as branch-and-bottlenec…
TADS: Text Adventure Development System
The home of TADS, a veteran free authoring language and community for building parser-driven interactive fiction and tex…
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