Tagged “game-development”
53 pages · most loved first · page 1 of 3
2D Rigid Body Collision Resolution
An interactive blog series on how games make objects bump and bounce, with live demos you can drag and throw as you lear…
3D Game Shaders For Beginners
A step-by-step online guide to real-time shading techniques such as lighting, shadows, normal maps, ambient occlusion, r…
8bitworkshop
A browser-based IDE that lets you write and run assembly and C code for classic 8-bit game consoles and computers instan…
Adventure Game Studio
A community hub for point-and-click adventure games, where you can play fan-made titles, share your own creations, and f…
Animation Bootcamp: Indie Procedural Animation
A GDC talk on how indie developers can use simple procedural techniques to get interactive, fluid character animation, w…
BJ's Website
A personal link collection for game and graphics programming, centered on retro console development for the PS1, PS2, PS…
Black Triangles
Rampant Coyote explains the game developer idea of the black triangle, the unglamorous technical milestone that looks li…
Building a Game With a 6-Year-Old
A developer's essay on making and open-sourcing a game over Thanksgiving weekend with his 6-year-old son, and what the c…
Catlike Coding
In-depth Unity tutorials on C#, shader programming, math and algorithms, with step-by-step projects useful to both novic…
Code of Honor
Patrick Wyatt's blog of old-school tales from the games industry, with behind-the-scenes stories from the making of Warc…
Eevee's Blog
The personal blog of programmer and game developer Eevee, covering programming languages, game design, and internet cult…
Emulator-Backed Remakes
An essay by Gabriel Gambetta on remaking classic games by running the original game in an emulator and drawing modern gr…
Exploring Rectangle Subdivisions
An exploration of irreducible rectangle subdivisions, sparked by a talk on a procedurally generated city, with diagrams…
Fabien Sanglard
A programmer's blog with meticulously researched deep dives into the source code of classic games and graphics engines l…
Game Developer
The industry publication formerly known as Gamasutra, featuring postmortems, design deep dives, and business analysis wr…
Game Programming Patterns
A free online book by Robert Nystrom on patterns found in games that make code cleaner and easier to understand, with il…
GB Studio
A free drag-and-drop game creator for building authentic Game Boy games that run on emulators, the web, or real cartridg…
Global Game Jam
The world's largest game creation event, where tens of thousands of participants build games around a shared theme in on…
Graphics for Games
Course materials from Newcastle University's masters program on 3D graphics programming, covering shaders, math and post…
How Do I Get into the Game Industry
Garry Newman, creator of Garry's Mod and Rust, answers a parent's question about breaking into game development with fra…
How Serious Sam Handled Masses of Enemies on 56k Modems
An analysis of the Serious Engine 1 source code explaining how Croteam synchronized hundreds of enemies over slow dial-u…
How to Generate Procedural Racetracks
A devlog article explaining how to generate procedural racetracks without noise functions, with diagrams of the algorith…
Indie Game Jams
A frequently updated calendar tracking hundreds of game jams around the world, both online and in person.
Infinite Cities with Wave Function Collapse
A blog article explaining how the Wave Function Collapse algorithm generates an infinite procedural city, with the autho…
Stumble onto more like this
One click takes you to a page you didn't know you were looking for. Rate it and the next one lands closer to your taste.
Add to Browser — it's freeWorks in Chrome, Edge and Brave. No account needed.