Tagged “game-development”
53 pages · most loved first · page 2 of 3
Kenney
A studio giving away tens of thousands of public-domain game assets, sprites, and 3D models, earning the nickname Asset…
Killed By A Pixel
Frank Force's site of tiny games, demos, and code experiments, all built one pixel at a time by a developer who loves sq…
Learn GDScript From Zero
A free browser-based app that teaches you to code from scratch with Godot's GDScript through interactive lessons and exe…
Ludum Dare
One of the longest-running online game jams, challenging developers to create a game from scratch in 48 or 72 hours ever…
Making Games
A candid essay by a veteran indie developer on four years of full-time game making, what he believed about the dream, an…
Noclip
A crowdfunded documentary studio producing free, ad-free films about video game development, studios, and the people who…
Open.gl
An extensive, beginner-friendly guide to modern OpenGL for game development on all major platforms, taking you from a bl…
OpenGameArt
A community repository of freely licensed sprites, music, and 3D models that developers can legally use in their own gam…
Our RISC-V Emulator PasRISCV
An indie game studio's dev blog post on PasRISCV, the RISC-V emulator built into its space game that boots and runs a Li…
PICO-8 Education Edition
A free browser version of the PICO-8 fantasy console where you can write, draw, and compose complete tiny retro games.
PICO-8 Educational Toolset
A set of playable PICO-8 carts, each built to help beginners learn core game development concepts hands-on, right in the…
Porting My 1993 Amiga Game to Godot
A developer revisits Babylonian Twins, an Amiga platformer he wrote in 68000 assembly in Baghdad in 1993, and ports it t…
Practical Use of Vector Math in Games
An in-depth article on the vector math game programmers rely on, explaining practical uses in games with clear examples…
Procedural Content Generation: L-Systems
A clear walkthrough of L-systems, the rule-rewriting grammars behind procedurally generated plants and fractals, with ex…
Procedural Generation For Dummies: Galaxy Generation
A game-development tutorial on procedurally generating a galaxy, explaining how to place stars and systems so that a who…
PuzzleScript
An open-source engine for making tile-based puzzle games in the browser, with a gallery of clever community creations to…
Raverie Engine
A Unity-like game editor that runs entirely in the browser through WebAssembly, so you can build and test games without…
Red Blob Games
Amit Patel's interactive tutorials on game programming topics like pathfinding, hexagonal grids, and procedural map gene…
Rowans Dot Blog
A retro-styled personal site of a musician and game maker, with original music, sample packs, video games, a blog, and a…
Runevision Blog
The development blog of indie game developer Rune Skovbo Johansen, covering procedural generation, world generation, and…
Star Castle 2600, the Story
A programmer tells how he finally ported the arcade game Star Castle to the Atari 2600 some thirty years later, solving…
The Data Structures of Roads
A programming essay on how procedural road networks are represented in code, covering the data structures that make gene…
The Gold Standard of Optimization: RollerCoaster Tycoon
A look under the hood of RollerCoaster Tycoon and the assembly-level tricks that let one developer make the classic park…
Toby Fox Newsletter Archive
An archive of newsletters from Undertale and Deltarune creator Toby Fox, collecting developer updates and notes on his m…
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