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Throwing Shade at the Cartographer Illuminati
A walkthrough of raytracing topographic maps in R to cast realistic shadows, showing how a few lines of code make terrai…
Tindall On Software Delays
An essay on how Apollo program manager Bill Tindall handled software schedule delays with blunt, practical memos, and wh…
TinyPilot: Build a KVM over IP for Under $100
A build story showing how to make a KVM over IP from a Raspberry Pi and an $11 video capture dongle, so you can control…
Tinyrenderer
A hands-on tutorial that builds a software 3D renderer from scratch in about 500 lines of C++, showing how lines, triang…
Tom's Hardware: For The Hardcore PC Enthusiast
PC hardware publication with reviews, benchmarks, news, and buying guides for CPUs, GPUs, laptops, and components.
Top Gun's Carrier Landing: Exposed
A reverse-engineering deep dive into how to actually land on the aircraft carrier in the NES version of Top Gun, a game…
touching computers
Spencer Chang on carrying his website around as a physical object, tangible computing and building little computing shri…
Training a 125M-Parameter Model to Autocomplete Piano
A write-up of training a small transformer to autocomplete piano MIDI performances in real time on-device, covering the…
Transformers from Scratch
A patient, jargon-light walkthrough of how transformer models work, building the idea from simple pieces up to attention…
Trashing the Phone Company with Suzy Thunder
A short annotated history of dumpster diving by early phone phreaks, built around a 1982 TV clip featuring hacker Susan…
Tropical Technologist
An essay by Chia on technology in the Philippines, from flooded computer shops and pisonet arcades to aircon, data cente…
TRS-GPT
A project write-up showing ChatGPT running on a 1981 TRS-80 Model III, with a client and server that let the vintage mac…
Turbo Pascal Compiler
The story of two friends' 1989 Turbo Pascal graphics programs found on old diskettes, and the browser-based compiler wri…
Tweaking Stunt Island's 30-Year-Old 3D Engine
A fun reverse-engineering tale about patching the 1992 flight game Stunt Island to render far more detail, with a downlo…
Understanding Perlin Noise
A step-by-step introduction to Perlin noise that explains gradients, interpolation, and octaves clearly enough to implem…
UPI: Anatomy of a Payment Transaction
An illustrated explainer on India's UPI payment network, tracing how the seven parties behind a single tap-to-pay transa…
Useless Hacker Movie Trivia
A lovingly compiled list of the passwords, passcodes and computer-security howlers that appear in hacker movies and sci-…
Using Perlin Noise to Generate 2D Terrain and Water
A graphics tutorial showing how to build 2D terrain and water from Perlin noise, with explanations of the layering and s…
Using SVG to Shrink Your PNGs
A short technical article showing how an SVG can combine a compressed JPEG with a mask to deliver transparent images at…
Using the railway network as a flatbed scanner
A long, illustrated adventure in image processing that turns train journeys into very wide panoramic photographs, explai…
Vesuvius Challenge Grand Prize
How a burned 2000-year-old Herculaneum scroll was virtually unrolled and read for the first time, and what the ancient t…
VFD Amplifiers for Primitive Radio
A hobbyist's page on using vacuum fluorescent displays as tiny tube amplifiers in homemade primitive radios, with circui…
Vibe Coding a Bookshelf with Claude Code
A first-hand account of building a personal bookshelf website through vibe coding with Claude Code, from the first promp…
Vibe Physics: The AI Grad Student
A Harvard physicist guides Claude Opus 4.5 through a full quantum chromodynamics research project in two weeks, in a can…
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