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Visualizing 13 Million Bluesky Users
A visual essay mapping Bluesky's follow graph into clusters, with layouts and plots that reveal the distinct communities…
Visualizing All Books in ISBN-Space
A deep visual dive into mapping every book ever assigned an ISBN, with zoomable maps showing which titles libraries and…
Visualizing Disk IO Activity Using Log-Scale Banded Graphs
A development note from the Bvckup 2 backup tool on how its disk IO graphs use log-scale bands to make wildly varying th…
Voronoi Diagrams on the GPU
An illustrated article with live WebGL demos showing how to generate real-time Voronoi diagrams on the GPU, with fun var…
Wander (1974) - a lost mainframe game is found!
The story of Wander, a 1974 mainframe program for building text adventures that was thought lost, and how its source cod…
Was the Internet Created to Survive a Nuclear Strike?
A myth-busting history of the early internet that untangles ARPANET, packet switching and Cold War claims about nuclear…
Wave-Based Non-Line-of-Sight Imaging in Julia
An introduction to non-line-of-sight imaging that shows how to reconstruct images of objects hidden around a corner in u…
Waxy.org - Andy Baio's Personal Website
Andy Baio's personal blog and curated link feed covering internet culture, technology, games, and independent web projec…
We Are All Public Figures Now
Ella Dawson's sharp essay on how strangers become unwilling public figures overnight when someone live-tweets their live…
We Let Four AIs Run Radio Stations
Andon Labs lets four AI models run radio stations around the clock, and reports how one became a protest broadcaster and…
Weather Model Based on ADS-B
A short project write-up showing how the speed and heading data every plane broadcasts can be turned into wind and weath…
Web and HyperText History
A timeline of the history of the web and hypertext, tracing the ideas and milestones from early visions of linked inform…
web.dev
Google's resource of guidance and tutorials for building fast, accessible, secure, and modern websites that work across…
WebGL Image Processing
A hands-on blog series on image processing algorithms in WebGL, covering color correction, blend modes, thresholding, di…
Weird A.I. Yankovic
A cursed deep dive into AI voice cloning, in which the author makes the artists parodied by Weird Al sing Al's parodies,…
Welding Tips and Tricks
A hobbyist welder's site full of practical technique videos and articles covering MIG, TIG, and stick welding for home s…
What Colour are your bits?
A classic essay by Matthew Skala on why computer science thinking fails to capture copyright law, explaining how the leg…
What Did Ada Lovelace's Program Actually Do?
A clear walk through Ada Lovelace's 1843 Note G, explaining how the first published program for Babbage's Analytical Eng…
What does an idle CPU do?
A clear, illustrated explainer of what happens inside a computer when there is nothing to run - the idle task, the halt…
What happened to the Japanese PC platforms?
A deep dive into why Japan's own computers, such as the PC-98, X68000 and FM Towns, thrived in the 1980s and 90s and the…
What is HDR, anyway?
A clear, illustrated explainer from the Halide camera team on what HDR actually means, why photos and screens confuse pe…
What Is the Demoscene?
An interview with Filipe Cruz about the demoscene, the obscure subculture of programmers and artists making real-time au…
What I've learned about flow fields so far
A practical, illustrated guide to making generative art with flow fields, showing how noise functions and a little trigo…
What was nice about the UI of Windows 2000
A personal look at why the Windows 2000 interface felt so good, from its crisp beveled controls and consistent behavior…
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