Standard Patterns in Choice-Based Games
A game designer's catalogue of the recurring structures in choose-your-own-adventure works, such as branch-and-bottleneck and quality-based narrative, with examples.
No account needed · sign in to keep your taste everywhere
Stumble onto more like this
One click takes you to a page you didn't know you were looking for. Rate it and the next one lands closer to your taste.
Add to Browser — it's freeWorks in Chrome, Edge and Brave. No account needed.