Gaming

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johnpolacek.com Article

Building a Game With a 6-Year-Old

A developer's essay on making and open-sourcing a game over Thanksgiving weekend with his 6-year-old son, and what the c…

novalis.org Article

Building a game with the Real Engine

A playful blog post about making a game with the Real Engine, meaning real-world physical materials instead of Unreal, w…

internalregister.github.io Article

Building a Homebrew Video Game Console

An illustrated write-up of designing and building a retro-style video game console from scratch, covering the hardware c…

tau.dev Article

Canon

A parent builds a multiplayer text-and-image world so his eight-year-old can make her own games, and writes up what happ…

biggieblog.com Article

Celebrating the First NES Tetris Game Crash

A write-up of the moment Blue Scuti broke NES Tetris, reaching the long-theoretical crash screen, with the context of ho…

ardoedo.it Article

Chess Puzzle From My Dad's Old Book

A chess problem composed by Kempelen, builder of the famous Mechanical Turk, found in an old book and presented to solve…

multigame.com Article

Clay's Big Adventure at Atari

A nostalgic first-person account, with photos, of a 13-year-old Atari fanatic talking his family into visiting Atari hea…

oldmanmurray.com Article

Crate Review System

A satirical 2000 essay proposing to rate video games by how quickly the player reaches the first crate, a deadpan dissec…

firedrake.org Article

Crimson Skies: States

An alternate-history guide to the fractured North America of the Crimson Skies universe, where the US collapsed after 19…

blurbusters.com Article

CRT Simulation in a GPU Shader

Blur Busters explains how a GPU shader can mimic the phosphor scanning of an old CRT, with motion demos showing why it c…

blogofholding.com Article

D&D is Anti-Medieval

An essay arguing that the original Dungeons & Dragons rules owe more to wargames, pulp fantasy and anachronism than to r…

johanneskopf.de Article

Depixelizing Pixel Art

A SIGGRAPH research page showing an algorithm that turns tiny pixel-art sprites like Yoshi into smooth, crisp vector sha…

ironicsans.ghost.io Article

Doomscrolling: The Game

An essay exploring whether a game could work where all you do is scroll, walking through design ideas and playable exper…

tomarmitage.com Article

Driftwood

Tom Armitage's Playark 2013 talk on six years of projects about cities and play, using the Situationist idea of the beac…

blog.the.al Article

Dualshock Calibration in the Browser

A write-up on calibrating a DualShock controller straight from the browser using WebHID, with the story behind the tool.

parametric-architecture.com Article

Dune Chess Set

A 3D-printed chess set inspired by Dune, made with Quartz printing technology to carve desert-worn sculptural pieces wit…

coliniuliano.ca Article

Electronic Catan LCD Tiles

A maker build log of hexagon tiles with round LCD screens that snap together magnetically into a Settlers of Catan board…

gabrielgambetta.com Article

Emulator-Backed Remakes

An essay by Gabriel Gambetta on remaking classic games by running the original game in an emulator and drawing modern gr…

stelabouras.com Article

Entombed in a Raycaster

An essay on the mysterious maze-generation trick of the 1983 Atari 2600 game Entombed, rebuilt inside a first-person ray…

storyteller-blog.com Article

Fallout RPG in Excel

A hobbyist explains how he built a full Fallout-inspired post-apocalyptic role-playing game inside an Excel spreadsheet,…

ki.infil.net Article

Fightin' Words: Netcode

An illustrated deep dive into why online fighting games feel laggy, comparing delay-based and rollback netcode with anim…

neocomputer.org Article

Fixing E.T. for the Atari 2600

A walk-through of how to patch the infamous Atari 2600 E.T. game, explaining why its pits frustrate players and the smal…

bartoszmilewski.com Article

Functorio

Bartosz Milewski explains category theory and functional programming through the factory building game Factorio, mapping…

philwip.com Article

Galaxian 3: Project Revival

The story of Namco's 28-player Galaxian 3 arcade behemoth from the late 1980s and one hobbyist's effort to resurrect the…

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