Gaming
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Building a Game With a 6-Year-Old
A developer's essay on making and open-sourcing a game over Thanksgiving weekend with his 6-year-old son, and what the c…
Building a game with the Real Engine
A playful blog post about making a game with the Real Engine, meaning real-world physical materials instead of Unreal, w…
Building a Homebrew Video Game Console
An illustrated write-up of designing and building a retro-style video game console from scratch, covering the hardware c…
Canon
A parent builds a multiplayer text-and-image world so his eight-year-old can make her own games, and writes up what happ…
Celebrating the First NES Tetris Game Crash
A write-up of the moment Blue Scuti broke NES Tetris, reaching the long-theoretical crash screen, with the context of ho…
Chess Puzzle From My Dad's Old Book
A chess problem composed by Kempelen, builder of the famous Mechanical Turk, found in an old book and presented to solve…
Clay's Big Adventure at Atari
A nostalgic first-person account, with photos, of a 13-year-old Atari fanatic talking his family into visiting Atari hea…
Crate Review System
A satirical 2000 essay proposing to rate video games by how quickly the player reaches the first crate, a deadpan dissec…
Crimson Skies: States
An alternate-history guide to the fractured North America of the Crimson Skies universe, where the US collapsed after 19…
CRT Simulation in a GPU Shader
Blur Busters explains how a GPU shader can mimic the phosphor scanning of an old CRT, with motion demos showing why it c…
D&D is Anti-Medieval
An essay arguing that the original Dungeons & Dragons rules owe more to wargames, pulp fantasy and anachronism than to r…
Depixelizing Pixel Art
A SIGGRAPH research page showing an algorithm that turns tiny pixel-art sprites like Yoshi into smooth, crisp vector sha…
Doomscrolling: The Game
An essay exploring whether a game could work where all you do is scroll, walking through design ideas and playable exper…
Driftwood
Tom Armitage's Playark 2013 talk on six years of projects about cities and play, using the Situationist idea of the beac…
Dualshock Calibration in the Browser
A write-up on calibrating a DualShock controller straight from the browser using WebHID, with the story behind the tool.
Dune Chess Set
A 3D-printed chess set inspired by Dune, made with Quartz printing technology to carve desert-worn sculptural pieces wit…
Electronic Catan LCD Tiles
A maker build log of hexagon tiles with round LCD screens that snap together magnetically into a Settlers of Catan board…
Emulator-Backed Remakes
An essay by Gabriel Gambetta on remaking classic games by running the original game in an emulator and drawing modern gr…
Entombed in a Raycaster
An essay on the mysterious maze-generation trick of the 1983 Atari 2600 game Entombed, rebuilt inside a first-person ray…
Fallout RPG in Excel
A hobbyist explains how he built a full Fallout-inspired post-apocalyptic role-playing game inside an Excel spreadsheet,…
Fightin' Words: Netcode
An illustrated deep dive into why online fighting games feel laggy, comparing delay-based and rollback netcode with anim…
Fixing E.T. for the Atari 2600
A walk-through of how to patch the infamous Atari 2600 E.T. game, explaining why its pits frustrate players and the smal…
Functorio
Bartosz Milewski explains category theory and functional programming through the factory building game Factorio, mapping…
Galaxian 3: Project Revival
The story of Namco's 28-player Galaxian 3 arcade behemoth from the late 1980s and one hobbyist's effort to resurrect the…
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