Gaming

165 articles · most loved first · page 3 of 7· Tonble one of these

ekeler.com Article

Game Boy Camera Canon EF Mount

A photographer designs and 3D prints a Canon EF lens mount for the 1998 Game Boy Camera, then shows the oddly beautiful…

eli.lipsitz.net Article

Game Bub: Open-Source FPGA Retro Handheld

A launch post for an open-source FPGA handheld that recreates Game Boy and Game Boy Color hardware and more, after a yea…

gamestudies.org Article

Game Studies

A peer-reviewed, open-access academic journal publishing scholarly research on the cultural, aesthetic, and communicativ…

craigjb.com Article

Gameslab: An FPGA-Powered Handheld Game Console

A project overview of building a handheld game console around an FPGA, covering the hardware design and low-level softwa…

hallofdreams.org Article

Getting the World Record in HATETRIS

The story of an eleven-month effort to beat HATETRIS, the Tetris variant that picks the worst possible piece, told with…

alex.miller.garden Article

Grid World

Alexander Miller's personal essay that begins with a childhood paper grid from his dad, a blank chessboard, and wanders…

happel.ai Article

Hacking Super Mario 64 Using Covering Spaces

An illustrated essay applying covering spaces and hyperbolic geometry to Super Mario 64, with visualizations of the univ…

icode4.coffee Article

Halo 2 in HD on the Original Xbox

A deep, readable account of patching Halo 2 to run in HD resolutions on the original Xbox, from reverse engineering the…

vivrao9.github.io Article

Here's to the Next 100 Sudokus

A data-driven personal essay in which a puzzle lover logs every move in 100 sudokus and visualizes the surprising patter…

benlo.com Article

History of Microchess

Peter Jennings tells how Microchess for the KIM-1 became the first game program sold for home computers, from six months…

garry.net Article

How Do I Get into the Game Industry

Garry Newman, creator of Garry's Mod and Rust, answers a parent's question about breaking into game development with fra…

lethalguitar.wordpress.com Article

How Duke Nukem II's Parallax Scrolling Worked

An illustrated deep dive into how the 1993 DOS game Duke Nukem II faked smooth parallax backgrounds on slow PCs, with an…

flashgamehistory.com Article

How Flash Games Shaped the Video Game Industry

A visual history of Flash games and how their ideas, studios and designers fed into modern mobile, indie and browser gam…

abc.decontextualize.com Article

How Game Boy Cartridges Work: More Than You Wanted to Know

A friendly, illustrated deep dive into how Game Boy cartridges talk to the console, covering buses, memory maps, bank co…

nee.lv Article

How I cut GTA Online loading times by 70%

A famous reverse-engineering write-up that found and fixed a years-old GTA Online load-time bug.

advaitsarkar.wordpress.com Article

How My Online Gaming Addiction Saved My Ph.D.

A researcher recounts how obsessing over Cookie Clicker taught him lessons about interaction design and led to a doctora…

evoniuk.github.io Article

How Pitfall Builds its World

An approachable deep-dive into how the Atari 2600 game Pitfall squeezed 255 jungle screens into a few kilobytes using a…

pizzalegacy.nl Article

How Pizza Tycoon simulated traffic on a 25 MHz CPU

A reverse-engineering deep dive into how the 1994 game Pizza Tycoon moved dozens of cars around its city on tiny hardwar…

staniks.github.io Article

How Serious Sam Handled Masses of Enemies on 56k Modems

An analysis of the Serious Engine 1 source code explaining how Croteam synchronized hundreds of enemies over slow dial-u…

izbicki.me Article

How to Cheat at Settlers by Loading the Dice

A researcher bakes dice to load them, rolls them thousands of times and uses p-values to show how much of a Settlers of…

bordeen.blogspot.com Article

How to Generate Procedural Racetracks

A devlog article explaining how to generate procedural racetracks without noise functions, with diagrams of the algorith…

alexcrompton.com Article

How to Learn Chess as an Adult

A personal and practical guide to going from a 300 to a 1500 rating in nine months as an adult beginner, covering study…

pausebutton.substack.com Article

How to Put More Character Into Your NPCs

A Pause Button essay in which Geoffrey Golden explores narrative design and how to give non-player characters life and p…

plbrault.com Article

I Created the Nerdiest Game Ever

The story behind a video game in which you play an operating system, scheduling processes and juggling memory, told by i…

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