Gaming
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Pixel Art: Common Mistakes
Spelunky creator Derek Yu takes beginner pixel art and fixes it step by step, showing common mistakes like jaggies, pill…
Pixelblog 41 - Isometric Pixel Art
An illustrated tutorial by pixel artist Raymond Schlitter that walks through drawing isometric pixel art, from basic lin…
Playing to Win
Alice Maz tells how she cornered the market on a Minecraft server, gaming its player economy with arbitrage, monopolies…
Pokemon Yellow Total Control Hack
A write-up of a run that takes over Pokemon Yellow from inside the game, using only controller input to rewrite its code…
Poly Play
A collector's page all about Poly Play, the only arcade machine ever made in communist East Germany, with photos, histor…
Porting Mac OS X to the Nintendo Wii
The detailed story of getting Mac OS X 10.0 Cheetah to boot natively on a Nintendo Wii, with all the bootloader, kernel…
Porting My 1993 Amiga Game to Godot
A developer revisits Babylonian Twins, an Amiga platformer he wrote in 68000 assembly in Baghdad in 1993, and ports it t…
Porting Terraria and Celeste to WebAssembly
A technical write-up of the absurdly cursed Mono WebAssembly hacks used to run Terraria and Celeste in a browser, and th…
Procedural Dungeon Generation: Cellular Automata
A walkthrough of generating cave-like dungeon maps in games using cellular automata, with step-by-step examples of the s…
Procedural Generation For Dummies: Galaxy Generation
A game-development tutorial on procedurally generating a galaxy, explaining how to place stars and systems so that a who…
Quantic Foundry
A player-motivation research blog analyzing survey data from millions of gamers to explain why different audiences enjoy…
Real Gaming Router
A tinkerer's write-up on getting GTA: Vice City to run on a TP-Link wireless router, from reverse-engineering the hardwa…
Real Life Tron on an Apple IIgs
A programmer recreates the Tron light-cycle game on a vintage Apple IIgs and films friends in the real world to match, a…
Regex Chess
Nicholas Carlini builds a 2-ply minimax chess engine entirely from 84,688 regular expressions and lets you play it in th…
RESTful DOOM
A write-up of embedding a RESTful API into the classic 1993 game DOOM so it can be queried and controlled over HTTP and…
Resurrecting a Dead Dune RTS Game
A programmer's write-up on reverse engineering and reviving Emperor: Battle for Dune, a long-dead real-time strategy gam…
Reverse Engineering SimTower
The story of recreating the 1994 skyscraper-management game SimTower in the browser by picking apart the original progra…
Reverse Engineering the Sega Channel Game Format
A detective story about decoding the file format of Sega Channel, the 1990s cable service that streamed Genesis games, a…
Rise of the Triforce
A Dolphin emulator blog deep dive into the Triforce arcade board, a joint Sega, Namco and Nintendo system built on GameC…
Secret Colours of the Commodore 64
A nostalgic deep dive by a teenager-turned-developer who discovered hidden extra colours in the C64 display, with images…
Sega AI Computer
A deep dive into Sega's obscure Japanese educational AI Computer, with specs, the touch-pad keyboard, software and scans…
Solitaire
Balatro creator LocalThunk reflects on solitaire as a design inspiration, explaining what makes the humble card game so…
Song Pong
A creative-coding write-up on making a game of Pong whose bounces land exactly on the beats of a song, solved with const…
Space Invaders in C
A write-up of si78c, a C reimplementation of the 1978 Space Invaders arcade game that reproduces the original machine's…
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