Gaming

165 articles · most loved first · page 5 of 7· Tonble one of these

derekyu.com Article

Pixel Art: Common Mistakes

Spelunky creator Derek Yu takes beginner pixel art and fixes it step by step, showing common mistakes like jaggies, pill…

slynyrd.com Article

Pixelblog 41 - Isometric Pixel Art

An illustrated tutorial by pixel artist Raymond Schlitter that walks through drawing isometric pixel art, from basic lin…

alicemaz.com Article

Playing to Win

Alice Maz tells how she cornered the market on a Minecraft server, gaming its player economy with arbitrage, monopolies…

aurellem.org Article

Pokemon Yellow Total Control Hack

A write-up of a run that takes over Pokemon Yellow from inside the game, using only controller input to rewrite its code…

andys-arcade.net Article

Poly Play

A collector's page all about Poly Play, the only arcade machine ever made in communist East Germany, with photos, histor…

bryankeller.github.io Article

Porting Mac OS X to the Nintendo Wii

The detailed story of getting Mac OS X 10.0 Cheetah to boot natively on a Nintendo Wii, with all the bootloader, kernel…

babyloniantwins.com Article

Porting My 1993 Amiga Game to Godot

A developer revisits Babylonian Twins, an Amiga platformer he wrote in 68000 assembly in Baghdad in 1993, and ports it t…

velzie.rip Article

Porting Terraria and Celeste to WebAssembly

A technical write-up of the absurdly cursed Mono WebAssembly hacks used to run Terraria and Celeste in a browser, and th…

blog.jrheard.com Article

Procedural Dungeon Generation: Cellular Automata

A walkthrough of generating cave-like dungeon maps in games using cellular automata, with step-by-step examples of the s…

martindevans.me Article

Procedural Generation For Dummies: Galaxy Generation

A game-development tutorial on procedurally generating a galaxy, explaining how to place stars and systems so that a who…

quanticfoundry.com Article

Quantic Foundry

A player-motivation research blog analyzing survey data from millions of gamers to explain why different audiences enjoy…

kittenlabs.de Article

Real Gaming Router

A tinkerer's write-up on getting GTA: Vice City to run on a TP-Link wireless router, from reverse-engineering the hardwa…

blog.danielwellman.com Article

Real Life Tron on an Apple IIgs

A programmer recreates the Tron light-cycle game on a vintage Apple IIgs and films friends in the real world to match, a…

nicholas.carlini.com Article

Regex Chess

Nicholas Carlini builds a 2-ply minimax chess engine entirely from 84,688 regular expressions and lets you play it in th…

1amstudios.com Article

RESTful DOOM

A write-up of embedding a RESTful API into the classic 1993 game DOOM so it can be queried and controlled over HTTP and…

wheybags.com Article

Resurrecting a Dead Dune RTS Game

A programmer's write-up on reverse engineering and reviving Emperor: Battle for Dune, a long-dead real-time strategy gam…

phulin.me Article

Reverse Engineering SimTower

The story of recreating the 1994 skyscraper-management game SimTower in the browser by picking apart the original progra…

infochunk.com Article

Reverse Engineering the Sega Channel Game Format

A detective story about decoding the file format of Sega Channel, the 1990s cable service that streamed Genesis games, a…

dolphin-emu.org Article

Rise of the Triforce

A Dolphin emulator blog deep dive into the Triforce arcade board, a joint Sega, Namco and Nintendo system built on GameC…

aaronbell.com Article

Secret Colours of the Commodore 64

A nostalgic deep dive by a teenager-turned-developer who discovered hidden extra colours in the C64 display, with images…

smspower.org Article

Sega AI Computer

A deep dive into Sega's obscure Japanese educational AI Computer, with specs, the touch-pad keyboard, software and scans…

localthunk.com Article

Solitaire

Balatro creator LocalThunk reflects on solitaire as a design inspiration, explaining what makes the humble card game so…

victortao.substack.com Article

Song Pong

A creative-coding write-up on making a game of Pong whose bounces land exactly on the beats of a song, solved with const…

blog.loadzero.com Article

Space Invaders in C

A write-up of si78c, a C reimplementation of the 1978 Space Invaders arcade game that reproduces the original machine's…

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