Gaming

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martincmartin.com Article

I Found a 55 Year Old Bug in the First Lunar Lander Game

The story of digging into the original 1969 Lunar Lander game code and uncovering a decades-old bug in how its physics c…

jamesfmackenzie.com Article

I Love Software Rendering

An illustrated essay on the charm of software-rendered graphics: sharp pixels, gritty colour banding and DOS-era games r…

calebleak.com Article

I Taught My Dog to Vibe Code Games

A cavapoo named Momo types random keys and an AI turns them into playable Godot games, with the full pipeline, rewards a…

blog.nataliethenerd.com Article

I turned the Lego Game Boy into a working Game Boy

A maker documents turning the Lego Game Boy set into a functioning handheld, fitting real electronics inside the brick m…

blog.langworth.com Article

Imposter Attack

A write-up of building an Among Us-themed game with ESP32-powered infrared targets, custom lighting, and sound effects,…

infocom-if.org Article

Infocom Authors - Brian Moriarty

A fan-archive profile of Brian Moriarty, the Infocom implementor behind Wishbringer, Trinity and Beyond Zork, tracing hi…

jgeekstudies.org Article

Japanese Archaeology and Breath of the Wild

An academic but readable paper tracing how Japanese archaeological heritage, from ancient shrines to ruins, shaped the w…

drubinstein.github.io Article

Learning Pokemon With Reinforcement Learning

A write-up of a reinforcement learning agent that learns to beat Pokemon Red with under ten million parameters, explaini…

possiblywrong.wordpress.com Article

Lemonade Stand

A deep nostalgic dive into the classic Apple II game Lemonade Stand, digging into how its weather and sales simulation w…

extentofthejam.com Article

Lou's Pseudo 3D Page

A classic walkthrough of how old arcade racers like OutRun faked 3D roads with scanline tricks, with diagrams and code s…

toothycat.net Article

Magic: the Gathering is Turing Complete

A step-by-step construction of a working Turing machine out of Magic: the Gathering cards, explaining which cards act as…

etodd.io Article

Making Games

A candid essay by a veteran indie developer on four years of full-time game making, what he believed about the dream, an…

alt.org Article

Maniac's Ascension Guide

A quirky, detailed walkthrough of how to ascend a NetHack 3.4.2 character, with strategy, item lore and tips from a vete…

blog.littlepolygon.com Article

Math Breakdown: Anime Homing Missiles

A visual tutorial on recreating anime-style swarming missile trails using cubic Bezier curves, Perlin noise and minimal…

oscarcunningham.com Article

Minesweeper Thermodynamics

A mathematician's playful blog post that treats Minesweeper boards like physical systems and uses ideas from thermodynam…

theor.xyz Article

Moirai: A Language for Procedural World Histories

A write-up of Moirai, a small language for generating timelines of facts, people, and events in the spirit of Dwarf Fort…

joewintergreen.com Article

My Deus Ex lipsyncing fix mod

A making-of story for a fan mod that repairs the broken lip-syncing in the classic game Deus Ex, with the technical dete…

dustmop.io Article

NES Graphics - Part 1

An illustrated explainer of how the Nintendo Entertainment System builds its screens from tiles, palettes, sprites and a…

residentanna.substack.com Article

Non-Horror Spotlight: The Sims

An essay on the hidden eeriness of The Sims, from drowning pools to ghost Sims, and the psychology of why players rememb…

christopherdrum.github.io Article

Notes on Porting a UNIX Classic with Cosmopolitan

A write-up on reviving Infocom's UNIX Z-Machine interpreter with Cosmopolitan so one binary runs across operating system…

retroreversing.com Article

Official PlayStation 1 Development Kit

A deep dive into the official dev kit hardware Sony gave studios to build PlayStation games, with photos of the boards,…

againstallodds.games Article

Our RISC-V Emulator PasRISCV

An indie game studio's dev blog post on PasRISCV, the RISC-V emulator built into its space game that boots and runs a Li…

retrobitch.wordpress.com Article

Pac-Man: The Untold Story of How We Really Played The Game

A first-hand essay on how kids actually played Pac-Man in 1980s arcades - quarters on the cabinet, crowds, tricks and ri…

jdueck.net Article

Patch Notes

A found poem built from The Sims patch notes, where fixes for duplicated fridge fish and wishes to skinny dip with mummi…

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